One of the best ways to keep a child within our reach is to let them play computer games. We can easily check on them every so often after school, eliminating the headache of having to search high and low for them. However, is this a good alternative? Can we rely on computer games to keep our children at home? Well, too much of a something cannot be good and these are the reasons.Computer games are now suitable for everyone, even the youngest of children. There are so many things that children can do using the computer, even if it is not connected to the internet. They can spend hours and hours using on it and this is where the trouble starts. Children are meant to be active and allowing them to sit in front of the computer may only allow their hands to be active. They need to go outdoors and jump around, which is good for their bone development. Being glued to the computer may only hamper their development.Apart from tampering their body development, computer games may also rob them of their social skills. They need to run and play with their peers in order to learn to communicate. Even if they communicate with their friends in a multiplayer game, it is still not the same.Children can be so immersed in the game to the point that they may ignore their surroundings. Not only they will stay glued to the chair to complete their latest mission, they might start ignoring their responsibilities. Soon, there will be unfinished home works and school projects. Kids may even cut school just to enjoy computer games.Another worrying news is that computer games may initiate violent tendencies. After spending hours playing a game that requires the player to slam the opponents’ head into a wall, what would happen once the player comes back to reality? He might still have part of his mind in the game and it is possible for this particular player to slam anyone he sees into a wall.Yes, computer games can help parents monitor the kids. However, we need to exercise caution and put a limit to it so it will not end up ruining the kids’ lives.